Early sample of mischief the mouse levels aka our house from the chief artist. These will become the background and objects in the initial game (once I get through few more Unity tutorials).
Quick catch up on several pages of art doodles. These have been mostly initial ideas for mischief the mouse and various assets e.g. clouds etc that have seemed like we could use them. The basic look is guided by simple lines without many features, suppose it's a minimal look; at least that's what I think … Continue reading Character doodles